Payment technology resources

Plain-language guides for teams building and operating embedded payments.

These articles explain payment infrastructure, partner roles, merchant onboarding, and integration controls without suggesting that program rules or approval decisions can be bypassed.

Use the library well

Start with the question your payment team needs to answer.

These guides are written for founders, operators, and developers who need to explain a payment path clearly. Each one separates the job of the gateway, processor, acquirer, merchant, and operations layer so a useful next step is easier to identify.

Before an application

Use the underwriting guide to organize legal, product, ownership, fulfillment, and processing evidence before a partner review.

Before an integration

Use the gateway and tokenization guides to keep card collection upstream and define safe server-side responsibilities.

Before you rely on a result

Read the boundaries carefully. A request, token, or browser return is not the same thing as an approved merchant account or settled payment.

Payments guide

Payment Gateway vs Payment Processor

Understand the difference between a payment gateway, payment processor, acquirer, and the merchant operations layer around payment acceptance.

Read guide

Payments guide

Merchant Underwriting Explained

Learn what merchant underwriting evaluates, why legal elevated-risk businesses may need more information, and how to prepare a credible application.

Read guide

Developer guide

Payment Tokenization Explained

An overview of payment tokenization, hosted payment fields, and the role of tokenized references in a security-conscious payment integration.

Read guide

What these guides do not replace

Public education cannot replace a partner's underwriting criteria, legal advice, processor documentation, or a merchant's own customer and data policies. Use the guides to ask better questions, then confirm the answer with the party that owns the decision.

Discuss your payment path
Check eligibility